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: The form on which a challenge is recorded prior to its adjudication. | : The form on which a challenge is recorded prior to its adjudication. | ||
; CLOSED (adj) | ; CLOSED (adj) | ||
− | : A BOARD position | + | : A BOARD position where there are few places where new words may be added. |
; COFFEEHOUSE (v) | ; COFFEEHOUSE (v) | ||
: To speak during play so as to distract or mislead one's opponent. | : To speak during play so as to distract or mislead one's opponent. | ||
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: The list of words considered to be valid in a game. | : The list of words considered to be valid in a game. | ||
; LINE (n) | ; LINE (n) | ||
− | : Another term for | + | : Another term for LANE. |
== M == | == M == | ||
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; OPEN (adj) | ; OPEN (adj) | ||
: A board where there are many places for new words may be added. | : A board where there are many places for new words may be added. | ||
− | ; OPENING PLAY | + | ; OPENING PLAY (n) |
: The first word placed on the board. | : The first word placed on the board. | ||
; OVERDRAW (v) | ; OVERDRAW (v) | ||
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;POINT SPREAD (n) | ;POINT SPREAD (n) | ||
:Another term for SPREAD. | :Another term for SPREAD. | ||
− | ;POWER | + | ;POWER TILE (n) |
− | : | + | : Any of the following 10 tiles: the two blanks, the four Ss and the J, Q, X and Z. |
;PREPRINTED TRACKING SHEET (n) | ;PREPRINTED TRACKING SHEET (n) | ||
:A sheet of paper that has printed on it either the alphabet or a partial or complete list of the 100 lettered tiles used in a Scrabble game. Also called FREQUENCY LIST. See TRACKING. | :A sheet of paper that has printed on it either the alphabet or a partial or complete list of the 100 lettered tiles used in a Scrabble game. Also called FREQUENCY LIST. See TRACKING. | ||
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; RATING (n) | ; RATING (n) | ||
: A representation of how well a player is playing in relation to other players. For every sanctioned NASPA tournament, a new rating is computed for each of the contestants. The higher the rating, the more skillful the player. Ratings currently range from 400-2100. | : A representation of how well a player is playing in relation to other players. For every sanctioned NASPA tournament, a new rating is computed for each of the contestants. The higher the rating, the more skillful the player. Ratings currently range from 400-2100. | ||
− | ; | + | ; ROUND (n) |
− | : | + | : A set of games scheduled concurrently in club or tournament play. There are seven or eight rounds (games) per day at most tournaments. |
== S == | == S == | ||
; SAND TIMER (n) | ; SAND TIMER (n) | ||
− | : A three-minute | + | : A three-minute hourglass formerly used in clubs and tournaments to time each player&rsquol;s turn. |
; SECOND OPINION (n) | ; SECOND OPINION (n) | ||
− | : A request for a second person to | + | : A request for a second person to review a word challenge or rule adjudication if a player believes the Word Judge has made a mistake. If the second opinion contradicts the original one, a third opinion may be called for. |
; SEPARATED (adj) | ; SEPARATED (adj) | ||
− | : | + | : Pertaining to a word played, made using existing tiles on the board, at least two of which are not contiguous. |
; SIMULATION (n) | ; SIMULATION (n) | ||
: Use of a computer program that can play out positions thousands of times very quickly to determine which play is worth more in the long run. For instance, PLAY #1 may immediately give you 30pt while Play #2 gives you 20pt. But in the long run, Play #2 may allow you to follow it up with plays that earn 5 more points than Play #1 (combining both this turn's play with next turn's play and considering your rack leave after that). In simpler terms, this may mean that if you play out this position 2000 times, you'll wind up earning 5 more points with Play #2 than with Play #1. This also takes into account how many points your opponent will earn. Simulation is an excellent tool for Scrabble game analysis, although it isn't foolproof. But sometimes an expert player will strongly disagree with these results due to extraneous factors: naive simulation randomizes opponent's rack (sometimes we have information about opponent's rack) and also only gives a point score evaluation of various plays - not winning chances. | : Use of a computer program that can play out positions thousands of times very quickly to determine which play is worth more in the long run. For instance, PLAY #1 may immediately give you 30pt while Play #2 gives you 20pt. But in the long run, Play #2 may allow you to follow it up with plays that earn 5 more points than Play #1 (combining both this turn's play with next turn's play and considering your rack leave after that). In simpler terms, this may mean that if you play out this position 2000 times, you'll wind up earning 5 more points with Play #2 than with Play #1. This also takes into account how many points your opponent will earn. Simulation is an excellent tool for Scrabble game analysis, although it isn't foolproof. But sometimes an expert player will strongly disagree with these results due to extraneous factors: naive simulation randomizes opponent's rack (sometimes we have information about opponent's rack) and also only gives a point score evaluation of various plays - not winning chances. | ||
; SPREAD (n) | ; SPREAD (n) | ||
: The difference between the winning and losing score of a game. Example: If the score of a game is 350-280, then the spread is +70pt for the winner and -70pt for the loser. | : The difference between the winning and losing score of a game. Example: If the score of a game is 350-280, then the spread is +70pt for the winner and -70pt for the loser. | ||
− | ; | + | ;STEM (n) |
− | : | + | :A five- and six-letter combination of letters that are so useful for forming bingos that lists of bingos have been printed that use these five- and six-letter stems. Some of the more useful stems are: STARE, STANE, RETINA, SATINE, SATIRE. By learning these lists and saving these letters, players will be able to play bingos more often. |
; STICK (v) | ; STICK (v) | ||
: To leave a high-point tile in the bag that one's opponent cannot play on the board in an endgame. | : To leave a high-point tile in the bag that one's opponent cannot play on the board in an endgame. | ||
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;TRADING TILES (v) | ;TRADING TILES (v) | ||
: Another term for EXCHANGING TILES. | : Another term for EXCHANGING TILES. | ||
+ | ;TRIPLE LANE (n) | ||
+ | :A LANE that includes a Triple Word Score. | ||
;TRIPLE-TRIPLE (n) | ;TRIPLE-TRIPLE (n) | ||
− | + | :A play that covers two Triple Word Squares. The bonus for covering two TWSs on one play: multiply by nine the sum of the value of the letters of the Triple-Triple word. The sum should include the extra values earned from any DLS covered that turn. | |
;TURNOVER (n) | ;TURNOVER (n) | ||
− | + | :Playing as many tiles as possible in order to draw as many new tiles as possible. By playing for turnover (usually using 5 or 6 tiles in one play), a player maximizes his/her chances for drawing the better tiles - in order from first to fifth they are: blank, S, E, X, Z. If you have played 60 tiles in a game, you had a 60% chance of drawing the good tiles. That's a 50% better chance than your opponent had. | |
− | TWO(S)-TO-MAKE-THREES | + | ;TWO(S)-TO-MAKE-THREES (n) |
− | Two-letter words that will take a third letter placed either in front or back to form a three-letter word. Example: AN is a two-to-make-three because BAN, CAN, etc., as well as AND, ANT, and ANY, are words. The three-letter word, BAN, CAN, and ANT, and ANY, are also known as two-to-make-threes. | + | :Two-letter words that will take a third letter placed either in front or back to form a three-letter word. Example: AN is a two-to-make-three because BAN, CAN, etc., as well as AND, ANT, and ANY, are words. The three-letter word, BAN, CAN, and ANT, and ANY, are also known as two-to-make-threes. |
− | WORD | + | |
− | + | == U == | |
+ | |||
+ | == V == | ||
+ | |||
+ | == W == | ||
+ | |||
+ | ;WORD JUDGE | ||
+ | :Software used to adjudicate word challenges. | ||
+ | :A staff member formerly designated to adjudicate players’ word challenges at clubs and tournaments. | ||
+ | |||
+ | == X == | ||
+ | |||
+ | == Y == | ||
+ | |||
+ | == Z == |
SCRABBLE players not only play their game with their own dictionary, they have their own language for talking about it. If you don't see your favorite game jargon listed here, please email us at info@scrabbleplayers.org to ask us about it.
A shorter glossary is also available at the back of our official rules.
M A R L A T E
This page was last edited on 21 January 2025, at 08:44. Privacy policy
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