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Difference between revisions of "Research"

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(Computer Science: + Gordon (2))
(Computer Science: added links)
 
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* Chapleau, S., and G. Lapalme. "Athéna: un programme champion de scrabble duplicaté." ''Technique et science informatiques'' 2, no. 4 (1983): 249–256.
 
* Chapleau, S., and G. Lapalme. "Athéna: un programme champion de scrabble duplicaté." ''Technique et science informatiques'' 2, no. 4 (1983): 249–256.
 
* de Bernardo, Guillermo, Ana Cerdeira-Pena, Oscar Pedreira, A. S. Places, and Diego Seco. "Scrabble. gz: A web-based collaborative game to promote the galician language." In ''Advances in Computer-Human Interactions, 2009. ACHI'09. Second International Conferences on'', pp. 142-147. IEEE, 2009.
 
* de Bernardo, Guillermo, Ana Cerdeira-Pena, Oscar Pedreira, A. S. Places, and Diego Seco. "Scrabble. gz: A web-based collaborative game to promote the galician language." In ''Advances in Computer-Human Interactions, 2009. ACHI'09. Second International Conferences on'', pp. 142-147. IEEE, 2009.
* Frank, Alan. "Brute force search in games of imperfect information." ''Heuristic Programming in Artificial Intelligence'' 2, no. 8 (1990): 204-209.
+
* [[Alan Frank|Frank, Alan]]. "Brute force search in games of imperfect information." ''Heuristic Programming in Artificial Intelligence'' 2, no. 8 (1990): 204-209.
 
* Gonzalez Romero, Alejandro, and René Alquezar. "[http://dl.acm.org/citation.cfm?id=1566946 Building Policies for Scrabble]." In ''Proceedings of the 2008 conference on Artificial Intelligence Research and Development: Proceedings of the 11th International Conference of the Catalan Association for Artificial Intelligence'' 8 (2008): 342–351.
 
* Gonzalez Romero, Alejandro, and René Alquezar. "[http://dl.acm.org/citation.cfm?id=1566946 Building Policies for Scrabble]." In ''Proceedings of the 2008 conference on Artificial Intelligence Research and Development: Proceedings of the 11th International Conference of the Catalan Association for Artificial Intelligence'' 8 (2008): 342–351.
 
* Gonzalez Romero, Alejandro, René Alquezar, Arturo Ramirez, Francisco Gonzalez Acuòa, and Ian Garcia Olmedo. "Human-like Heuristics in Scrabble." In ''Proceedings of the 2009 conference on Artificial Intelligence Research and Development: Proceedings of the 12th International Conference of the Catalan Association for Artificial Intelligence'', pp. 381-390. IOS Press, 2009.
 
* Gonzalez Romero, Alejandro, René Alquezar, Arturo Ramirez, Francisco Gonzalez Acuòa, and Ian Garcia Olmedo. "Human-like Heuristics in Scrabble." In ''Proceedings of the 2009 conference on Artificial Intelligence Research and Development: Proceedings of the 12th International Conference of the Catalan Association for Artificial Intelligence'', pp. 381-390. IOS Press, 2009.
* Gordon, Steven A. "A Faster Scrabble Move Generation Algorithm." ''Software—Practice and Experience'' 24, no. 2 (1994): 219–232.
+
* [[Steve Gordon|Gordon, Steven A.]] "A Faster Scrabble Move Generation Algorithm." ''Software—Practice and Experience'' 24, no. 2 (1994): 219–232.
 
* Gordon, Steven. "A comparison between probabilistic search and weighted heuristics in a game with incomplete information." In ''Working Notes AAAI Fall Symposium on Games: Planning and Learning''. 1993.
 
* Gordon, Steven. "A comparison between probabilistic search and weighted heuristics in a game with incomplete information." In ''Working Notes AAAI Fall Symposium on Games: Planning and Learning''. 1993.
 
* Halck, Ole Martin, and Fredrik A. Dahl. "On classification of games and evaluation of players–with some sweeping generalizations about the literature." In ''Proceedings of the ICML-99 Workshop on Machine Learning in Game Playing, Jozef Stefan Institute, Ljubljana''. 1999.
 
* Halck, Ole Martin, and Fredrik A. Dahl. "On classification of games and evaluation of players–with some sweeping generalizations about the literature." In ''Proceedings of the ICML-99 Workshop on Machine Learning in Game Playing, Jozef Stefan Institute, Ljubljana''. 1999.
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* Robinove, Charles J. "Letter-frequency bias in an electronic Scrabble game." ''Chance'' 15, no. 1 (2002): 30-31.
 
* Robinove, Charles J. "Letter-frequency bias in an electronic Scrabble game." ''Chance'' 15, no. 1 (2002): 30-31.
 
* Shapiro, Stuart C., and Howard R. Smith. ''A Scrabble crossword game-playing program''. Springer New York, 1988.
 
* Shapiro, Stuart C., and Howard R. Smith. ''A Scrabble crossword game-playing program''. Springer New York, 1988.
* Sheppard, Brian. "[http://www.personeel.unimaas.nl/uiterwijk/SheppardPhD.htm Towards Perfect Play of Scrabble]." PhD diss., Universiteit Maastricht, 2002.
+
* [[Brian Sheppard|Sheppard, Brian]]. "[http://www.personeel.unimaas.nl/uiterwijk/SheppardPhD.htm Towards Perfect Play of Scrabble]." PhD diss., Universiteit Maastricht, 2002.
 
* Sheppard, Brian. "[http://www.sciencedirect.com/science/article/pii/S0004370201001667 World-championship-caliber Scrabble]." ''Artificial Intelligence'' 134 no. 1–2 (2002): 241–275.
 
* Sheppard, Brian. "[http://www.sciencedirect.com/science/article/pii/S0004370201001667 World-championship-caliber Scrabble]." ''Artificial Intelligence'' 134 no. 1–2 (2002): 241–275.
 
* Turcan, P. "A competitive scrabble program." ''SIGART Newsletter'' 80 (1982): 104–109.
 
* Turcan, P. "A competitive scrabble program." ''SIGART Newsletter'' 80 (1982): 104–109.
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* De Souza, Gita, and Howard J. Klein. "Emergent leadership in the group goal-setting process." '''Small Group Research''' 26, no. 4 (1995): 475-496.
 
* De Souza, Gita, and Howard J. Klein. "Emergent leadership in the group goal-setting process." '''Small Group Research''' 26, no. 4 (1995): 475-496.
 
* Halpern, D.F. and J. Wai. "[http://www.ncbi.nlm.nih.gov/pubmed/17535133 The world of competitive Scrabble: Novice and expert differences in visuospatial and verbal abilities]." ''Journal of Experimental Psychological Applications'' 13, no. 2 (2007): 79–94.
 
* Halpern, D.F. and J. Wai. "[http://www.ncbi.nlm.nih.gov/pubmed/17535133 The world of competitive Scrabble: Novice and expert differences in visuospatial and verbal abilities]." ''Journal of Experimental Psychological Applications'' 13, no. 2 (2007): 79–94.
* Hargreaves, Ian S., Penny M. Pexman, Lenka Zdrazilova, and Peter Sargious. "[http://link.springer.com/article/10.3758%2Fs13421-011-0137-5 How a hobby can shape cognition: visual word recognition in competitive Scrabble players]." ''Memory & Cognition'' 40, no. 1 (2012): 1–7.
+
* Hargreaves, Ian S., Penny M. Pexman, Lenka Zdrazilova, and [[Peter Sargious]]. "[http://link.springer.com/article/10.3758%2Fs13421-011-0137-5 How a hobby can shape cognition: visual word recognition in competitive Scrabble players]." ''Memory & Cognition'' 40, no. 1 (2012): 1–7.
 
* Harrison, Brent E., and David L. Roberts. "When Players Quit (Playing Scrabble)." In ''Artificial Intelligence for Interactive Digital Entertainment''. 2012.
 
* Harrison, Brent E., and David L. Roberts. "When Players Quit (Playing Scrabble)." In ''Artificial Intelligence for Interactive Digital Entertainment''. 2012.
 
* Hills, T.T., P.M. Todd, and R.L. Goldstone. "[http://www.ncbi.nlm.nih.gov/pubmed/18816288 Search in external and internal spaces: evidence for generalized cognitive search processes]." ''Psychological Science'' 19, no. 8 (2008): 802–808.
 
* Hills, T.T., P.M. Todd, and R.L. Goldstone. "[http://www.ncbi.nlm.nih.gov/pubmed/18816288 Search in external and internal spaces: evidence for generalized cognitive search processes]." ''Psychological Science'' 19, no. 8 (2008): 802–808.
 
* Maglio, Paul P., Teenie Matlock, Dorth Raphaely, Brian Chernicky, and David Kirsh. "Interactive skill in Scrabble." In ''Proceedings of the Twenty-first annual conference of the cognitive science society'', pp. 326-330. Lawrence Erlbaum Associates, 1999.
 
* Maglio, Paul P., Teenie Matlock, Dorth Raphaely, Brian Chernicky, and David Kirsh. "Interactive skill in Scrabble." In ''Proceedings of the Twenty-first annual conference of the cognitive science society'', pp. 326-330. Lawrence Erlbaum Associates, 1999.
 +
* [[Edward Okulicz|Okulicz, E.]], [[Wilma Vialle|W. Vialle]], and I. Verenikina. "[http://ro.uow.edu.au/cgi/viewcontent.cgi?article=1003&context=llrg&sei-redir=1&referer=http%3A%2F%2Fscholar.google.ca%2Fscholar%3Fq%3Dwilma%2Bvialle%2Bscrabble%26btnG%3D%26hl%3Den%26as_sdt%3D1%252C5#search=%22wilma%20vialle%20scrabble%22 The Development of Expertise Within a Community of Practice of Scrabble Players]." In ''Learning and Socio-cultural Theory: Exploring Modern Vygotskian Perspectives International Workshop 2007'', vol. 1, no. 1, p. 4. 2007.
 
* Payne, Stephen J., Geoffrey B. Duggan, and Hansjörg Neth. [http://www.cs.bath.ac.uk/geoffreyduggan/Payne,%20Duggan%20&%20Neth,%2007.pdf "Discretionary task interleaving: Heuristics for time allocation in cognitive foraging".] ''Journal of Experimental Psychology: General'' 136 (2007), 370–388.
 
* Payne, Stephen J., Geoffrey B. Duggan, and Hansjörg Neth. [http://www.cs.bath.ac.uk/geoffreyduggan/Payne,%20Duggan%20&%20Neth,%2007.pdf "Discretionary task interleaving: Heuristics for time allocation in cognitive foraging".] ''Journal of Experimental Psychology: General'' 136 (2007), 370–388.
 +
* Putthiwanit, Chutinon, and Andrew Kincart. "[http://mpra.ub.uni-muenchen.de/35432/1/Effect_of_Increase_in_Allotted_Time_on_Game_Playing_Performance_Case_Study_of_an_Online_Word_Game.pdf Effect of increase in allotted time on game playing performance: Case study of an online word game]." (2011): 231-233.
 
* Tuffiash, Michael, Roy W. Roring, and K. Anders Ericsson. "[http://www.ncbi.nlm.nih.gov/pubmed/17924798 Expert Performance in SCRABBLE: Implications for the Study of the Structure and Acquisition of Complex Skills]." ''Journal of Experimental Psychology: Applied'' 13, no. 3 (2007): 124–134.
 
* Tuffiash, Michael, Roy W. Roring, and K. Anders Ericsson. "[http://www.ncbi.nlm.nih.gov/pubmed/17924798 Expert Performance in SCRABBLE: Implications for the Study of the Structure and Acquisition of Complex Skills]." ''Journal of Experimental Psychology: Applied'' 13, no. 3 (2007): 124–134.
  

Latest revision as of 17:56, 12 July 2017

Here is a bibliography of SCRABBLE-related scholarly research of which we are aware. To add to this list, please contact us at info@scrabbleplayers.org.

Computer Science

  • Appel, Andrew W. and Guy J. Jacobson. "The world's fastest Scrabble program." Communications of the ACM 31, no. 5 (1988): 572–578.
  • Chapleau, S., and G. Lapalme. "Athéna: un programme champion de scrabble duplicaté." Technique et science informatiques 2, no. 4 (1983): 249–256.
  • de Bernardo, Guillermo, Ana Cerdeira-Pena, Oscar Pedreira, A. S. Places, and Diego Seco. "Scrabble. gz: A web-based collaborative game to promote the galician language." In Advances in Computer-Human Interactions, 2009. ACHI'09. Second International Conferences on, pp. 142-147. IEEE, 2009.
  • Frank, Alan. "Brute force search in games of imperfect information." Heuristic Programming in Artificial Intelligence 2, no. 8 (1990): 204-209.
  • Gonzalez Romero, Alejandro, and René Alquezar. "Building Policies for Scrabble." In Proceedings of the 2008 conference on Artificial Intelligence Research and Development: Proceedings of the 11th International Conference of the Catalan Association for Artificial Intelligence 8 (2008): 342–351.
  • Gonzalez Romero, Alejandro, René Alquezar, Arturo Ramirez, Francisco Gonzalez Acuòa, and Ian Garcia Olmedo. "Human-like Heuristics in Scrabble." In Proceedings of the 2009 conference on Artificial Intelligence Research and Development: Proceedings of the 12th International Conference of the Catalan Association for Artificial Intelligence, pp. 381-390. IOS Press, 2009.
  • Gordon, Steven A. "A Faster Scrabble Move Generation Algorithm." Software—Practice and Experience 24, no. 2 (1994): 219–232.
  • Gordon, Steven. "A comparison between probabilistic search and weighted heuristics in a game with incomplete information." In Working Notes AAAI Fall Symposium on Games: Planning and Learning. 1993.
  • Halck, Ole Martin, and Fredrik A. Dahl. "On classification of games and evaluation of players–with some sweeping generalizations about the literature." In Proceedings of the ICML-99 Workshop on Machine Learning in Game Playing, Jozef Stefan Institute, Ljubljana. 1999.
  • Lampis, Michael, Valia Mitsou, and Karolina Sołtys. "Scrabble is PSPACE-Complete." In Fun with Algorithms, pp. 258-269. Springer Berlin Heidelberg, 2012.
  • McGrath, P., and B. Tangney. "Scrabble-a distributed application with an emphasis on continuity." Software Engineering Journal 5, no. 3 (1990): 160–164.
  • Richards, Mark, and Eyal Amir. "Opponent Modeling in Scrabble." In International Joint Conference on Artificial Intelligence, pp. 1482-1487. 2007.
  • Robinove, Charles J. "Letter-frequency bias in an electronic Scrabble game." Chance 15, no. 1 (2002): 30-31.
  • Shapiro, Stuart C., and Howard R. Smith. A Scrabble crossword game-playing program. Springer New York, 1988.
  • Sheppard, Brian. "Towards Perfect Play of Scrabble." PhD diss., Universiteit Maastricht, 2002.
  • Sheppard, Brian. "World-championship-caliber Scrabble." Artificial Intelligence 134 no. 1–2 (2002): 241–275.
  • Turcan, P. "A competitive scrabble program." SIGART Newsletter 80 (1982): 104–109.

Psychology

Other Medicine

Other Sciences

  • Dessors, Dominique. "L'intelligence pratique = The practical intelligence." Travailler, no. 29 (2009): 61–68.
  • Hebblethwaite, Benjamin. "Scrabble as a tool for Haitian Creole literacy: Sociolinguistic and orthographic foundations." Journal of Pidgin and Creole languages 24, no. 2 (2009): 275–305.
  • Knappett, Carl. "Photographs, Skeuomorphs and Marionettes Some Thoughts on Mind, Agency and Object." Journal of material culture 7, no. 1 (2002): 97-117.
  • Mahoney, A., and J. A. Rydberg-Cox. "A note on Scrabble in Latin." Classical Outlook 78, no. 2 (2001): 58-60.
  • Murray, Thomas E. "The words of Scrabble." American Speech 60, no. 2 (1985): 126-140.
  • Polak, J. J. "The Economics of Scrabble." The American Economic Review 45, no. 4 (1955): 648-652.
  • Quinn, Robert J., and Lynda R. Wiest. "Reinventing Scrabble with Middle School Students." Mathematics Teaching in the Middle School 5, no. 4 (1999): 210-13.
  • Richardson, Mary, John Gabrosek, Diann Reischman, and Phyllis Curtiss. "Morse code, scrabble, and the alphabet." Journal of Statistics Education 12, no. 3 (2004): n3.
  • Shulman, David, and Joseph Leonard. "More on the Words of Scrabble." American Speech 61.4 (1986): 338-339.